Battlefield 2042 update 3.1.2 improves Portal mode with new firearms, maps, and customization options
Battlefield 2042 is releasing update 3.1.2 to fix some issues with vehicles, weapons, and specialists and also add new firearms and maps in the Portal mode. They announced it on their Twitter account recently. Although it had a rough start after its release in November 2021, the game has become more stable with several players playing in the second and third seasons.
Portal mode allows players to have more control over gameplay and new experiences, which is different from previous Battlefield games. The Portal mode had mixed reviews at launch but the developers have been continuously making improvements and adding new options for players to customise their in-game experiences.
Adding New 1940s Weapons and Maps in the Portal Mode
Electronic Arts announced that Battlefield Portal will now include some popular weapons from the 1940s such as the M1 Garand Sniper rifle, MK VI Revolver, Gewehr 43 semi-automatic rifle, its sniper variant the Gewehr 43 ZF4, Lee-Enfield No. 4 rifle, and Sten submachine gun. Also, the Spearhead map from Battlefield 2042, which was released in Season 3, will be available in the Portal mode for the first time. This will allow players to play Conquest Hardcore matches, free-for-all games, and team deathmatch variants on the new map. Despite the initial negative feedback, Electronic Arts and DICE have been continuously improving the game and its modes. Battlefield 2042 is still being developed and improved, showing EA’s commitment to competing with its biggest rival, Call of Duty.
- Conquest Hardcore, FFA, and Team Deathmatch Maps are just a few of the Official Templates in the Web Builder that now supports Spearhead.
- Fixed a situation where the camera clipped during the insertion phase at the beginning of a game.
- An issue where Specialists were not rendering correctly during the insertion phases at the start of a match has been fixed.
- Additionally, the Sundance Anti-Armor Grenade’s functionality has been corrected so that it will now be intercepted by vehicles that have Active Protection Systems activated.
- The Crawford map has also been updated to include iconography to display the progression of overheating while using the Mounted Vulcan Stationary Minigun.
- Ammunition for 50mm cannon pods on transport aircraft increased from 8 to 10. Fixed a problem where, after firing the HHV-EMG Maul Primary Weapon, the EMKV90-TOR’s turret speed would slow down for a moment.
- Fixed certain instances where, after firing repeatedly for a while, the recoil compensation was inconsistent.
- The Rorsch MK-4’s vehicle-to-vehicle damage has been decreased. This modification makes the Rorsch more capable of assisting in the destruction of some vehicle targets when used with the HighPower Capacitor variant of the weapon (Single Shot). However, as has been previously seen, this isn’t the most common method of eliminating targets.
- Now, heavy vehicles sustain damage at a rate of about 50% less.
- Now, light vehicles sustain about 25% less damage.
- Increased High Power Capacitor Charge Up from 0.8 to 1 second.
- The MCS-880’s close-range damage has been increased, bringing it into line with other Utility Weapons like the 12M Auto and NVK-S22.
- At a distance of fewer than 20 metres, damage per pellet with the default buckshot rounds has risen from 8 to 15.
- The NVK-burst P125’s rate was raised from 150 to 160, which should now be in line with the weapon’s intended rate of fire.
Despite a rocky start at launch, the game has gained more stability in player numbers and the developers continue to work on improving the game. The update aims to provide players with a better and more enjoyable experience.