Activision brings new additions with each Call of Duty: Mobile seasonal update, which includes Battle Pass, weapons, maps, modes, events, and many more. Besides the new content, fans witness the rollout of various COD Mobile Season 7 weapon balance changes, which intend to make the in-match experience more fair.
Like every past edition, players will see the introduction of a long list of COD Mobile Season 7 weapon balance changes in August 2023. Interestingly for Call of Duty: Mobile Season 7 – Heat Wave guns like Type 25, SVD, M4, GKS, DR-H, and many more are undergoing optimizations. Readers can find all COD Mobile Season 7 weapon balance changes as follows:
COD Mobile Season 7 Weapon Balance Changes (Updated)
Here are all of the COD Mobile Season 7 Weapon Balance Changes that players will get to notice after the upcoming update:
LMGs
- Developers have changed the bullet impact of LMG class to 2.
Snipers
- After the Season 7 “Heat Wave” update, Snipers will have a bullet impact of 3.
SVD (Only Multiplayer Mode)
- Developers have decreased the “lower arm damage” multiplier from 1.4x to 1.3x.
- Devs have reduced damage from 80-70 to 78-75-70
- The range has been altered from 30m to 15-30m. The change will be correlated with the new damage phase)
Type 25
- Activision has increased the reload speed by 13%.
M4
- Underbarrel grenade launcher attachment.
- Players will notice a switch time, while switching to underbarrel grenade launcher after the Season 7 update.
- Devs have added a unique inspection and ADS animation for the underbarrel grenade launcher.
- Developers have increased the underbarrel Launcher ammo by 1.
BK57
- Developers have enhanced reload speed by 13%.
DR-H
- Devs have improved the reload speed by 9.5%.
KN 44
- Developers have decreased the hit flinch from 0.65 to 0.55.
ASM 10
- There is an increase in tactical reload speed by 7%.
Bronson Barrel
- Devs have increased the leg damage multiplier from 0.9x to 1x.
GKS
- The aim shake has been decreased.
- The reload speed has been increased by 7%.
- There is an improvement in range profile from 9m to 9.5m.
QXR
- Monolithic Suppressor
- Improvement in range from 12% to 18%.
- Marksman Barrel
- Decrease in ADS time penalty decreased from 15% to 8%
Kilo Bolt-Action
- Decrease in ADS time from 360ms to 330ms
J3S8
- A decrease in vertical recoil by 30%
HS2126
- An improvement in reload speed by 33%.
MIS
- An increase in reload speed by 11%.
Equalizer
- The ammo capacity has been increased from 160 to 200.
Guardian
- An increase in damage from 20/s to 30/s.
Sticky Grenade
- Reduction in detonation time from 5s to 3s.
EMP Grenade
- An increase in effective range from 8m to 9m.
- A decrease in maximum effective time to self from 2s to 1s.
Dauntless Perk
- An improvement in burning damage reduction from 30% to 40%.
Unit Support Perk
- Devs have improved the scoring ratio.
- An increased “teammate shared operator skill” charge from 30% to 40%.
- Devs have decreased the personal operator skill charge from 60% to 50%.
Tracker Perk
- An increase in racking time from 4s to 6s.
Agile Perk
- An increase in Sprint-to-fire reduction from 10% to 15%.
Scout Class
- The friendly sensor darts radius on the mini-map is visible correctly to teammates.
- The red dots on the mini-map and enemy silhouette are visible to teammates.
Clown Class
- Developers have decreased the charge speed from 40/40 to 40/45.
Note: COD Mobile Season 7 Weapon Balance Changes mentioned above have been leaked by Leakers on Duty. We will update this article once the weapon balance changes release officially.