Initiators are the best agents for locating enemies in Valorant. However, agents from other categories can also reveal hidden adversaries. They provide valuable intel to their team and start each round on a strong note, knowing where the enemies are positioned and how they can plan their next move.
Being a good player in Valorant requires both stealth and precise crosshair placement. Those who know enemy positions beforehand have the initiative to take them by surprise. This is why skills which can locate enemies are crucial in the game.
5 Best Agents For Locating Enemies In Valorant:
Listed below are some of the best agents for locating enemies in Valorant:
1. Sova – Recon Bolt and Owl Drone
Sova is the basic Initiator that a team requires in their lineup. The Russian hunter uses his Recon Bolt (E-Ability) to locate enemies within the line of sight of the bolt. Moreover, players can bounce the arrow through walls or other objects, giving the enemy team no information of Sova’s whereabouts while providing their team with two real-time reveals.
Similar to many Agent projectiles, Sova’s Recon Bolt can be destroyed, but enemy teammates aren’t fast enough to stop the first reveal. Sova also possesses the Owl Drone for pinpointing an enemy, which can be crucial for Clutches, especially when players have their Ultimate ready and can eliminate enemies by firing Hunter’s Fury arrows through walls.
2. Cypher – Tripwire and Spy Cam
Cypher belongs to the Sentinel category. Although it is a good Agent for holding chokepoints, its arsenal of abilities also allows reveals. Cypher’s Tripwire (C-Ability) can concuss, tether, and reveal enemy locations while he can place darts on enemies with his Spy Cam (E-ability) to reveal them. The Tracking Dart can be removed by enemies but it is still a useful distraction.
Tripwires can either be destroyed from their two ends or jumped over. We recommend setting the wires below the Agent’s eye level so that it is more difficult to spot in the environment. Speaking of the Camera, players can attach it to walls wherever they think it will be difficult to spot, making Cypher one of the best agents for locating enemies in Valorant.
3. Skye – Trailblazer and Guiding Light
Hailing from Australia, Skye uses her attachment to nature to reveal enemies. Guiding Light (E-ability) can be purchased early in the game for 250 Credits; allowing the Australian to fire a Hawk projectile whose movement can be controlled with the crosshair and which can be changed into a flash. Guiding Light stuns a nearby enemy for 2 seconds, making it useful in any situation.
Trailblazer is an upgrade to Guiding Light. Skye fires a Tasmanian tiger trinket whose movement can be controlled and enemies are concussed when the tiger is made to leap forward. The stun duration is longer compared to Guiding Light and the leaping tiger also deals 30 damage to an enemy.
4. Breach
Many fans believe Breach to be overpowered. He has a variety of stuns in his arsenal and each can fire through walls. Another plus point is that his abilities do not require a lot of Credits, with Aftershock (C-ability) and Flashpoint (Q-ability) costing 200 and 250 Credits, respectively. His signature move, Fault Line, is free and can concuss players in a line.
One of the best agents for locating enemies in Valorant, Breach is easy to use but difficult to master. Players that try to use Breach as their main Agent will require much practice, which can be done in Team Deathmatch mode.
5. Gekko – Dizzy and Wingman
Gekko is one of the best agents for locating enemies in Valorant and an all-around Initiator. Paving the way for his team, he can throw Dizzy (E-ability) which blinds enemies in its line of sight. Mosh Pit (C-ability) can be used to disallow enemies from approaching chokepoints or the Spike.
Speaking of the Spike, Gekko’s main advantage is the Wingman ability. Not only can Wingman be used as a walking stun grenade but the little guy can also be used to Plant or Defuse the Spike. The Wingman is exceptionally useful in spotting nearby enemies, given that as soon as it is destroyed, Gekko will know that there is an enemy nearby.